We are sitting at the absolute precipice of the Uncanny Valley, our toes hanging over the edge. We haven't completely crossed it yet. But we are going to.
UE 5.8 brings the Unreal Animation Framework's first real debut, Control Rig Physics in Beta, Direct Mesh Controls and a maturing Live Link Hub. Here's what it means for character pipelines.
UE 5.8 preview is here - Mesh Terrain, MetaHuman Crowds, MegaLights going production-ready and an AI assistant baked into the engine. Here's what matters.
Substrate is now production-ready in UE 5.7 - a modular, physically-grounded framework that replaces legacy shading models with layerable, real-world material behaviour.
A look at the biggest features in UE 5.7 - from Nanite Foliage to a production-ready PCG Framework and an in-editor AI assistant.